There's a lovely little puzzle game on sale now from the Square Enix Collective: Goetia. My wife and I have just finished this beautiful little French puzzle-solver and are thoroughly impressed. The basic mechanic is similar to the Myst games or the Monkey Island series. Tonally, however, Goetia is an artful blend of Algernon Blackwood, H.P. Lovecraft, and Charles Williams. The plot is as gripping as the puzzles and we kept playing as much for the story and the eerie atmosphere as for the mechanic. Those who are squeamish about the occult elements the game's title suggests should know that it keeps a firm grip on Good and Evil and finishes off with a strong (but in nowise preachy) message about human nature.
I needed a break from A Treasury of Modern Fantasy (too many authors and too many styles coming in too fast) so I decided to turn back to an author whose work I've enjoyed exploring: Robert E. Howard. This time, however, I decided to skip over Howard's famous Conan yarns and instead take a look at one of his earlier creations, Solomon Kane. The idea of a puritan occult detective was too intriguing to pass up. I have the whole collection of Kane's tales and I do intend to blog them all. Right now, my little literary detour has only encompassed the first two short stories so I'm going to record my thoughts on them right away and get back to the rest as I have time. Skulls in the Stars Solomon Kane makes his debut with this classic bit of English Gothic including a haunted moor, a vengeful ghost, and a solitary miser. Howard's Kane fits the portrait of the archetypal puritan: grim, principled, metaphysical, with an iron sense of right and wrong. I h...
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