Traveling Platypus Show: Platypus Nostalgia
During the course of our long jaw, my friend introduced me to two games that have made a splash over the last few years: Dragon Age and BioShock. Though one takes place in a Tolkienesque lost age and the other in a 1950s dystopia, there was a common thread that impressed me: the emphasis on the power of choice in determining who we are. The oft repeated refrain of Bioshock is "we make our choices but, in the end, they make us." Dragon Age offers multiple choices to the player at various points in the game which dramatically affect the path the story takes and its eventual outcome. Furthermore, these choices can be rolled over into expansions and the sequel. It may merely be a dressing up of the "choose your own adventure" novels of the 80s, but I think there is something more.
Why do I mention this? I believe that this emphasis on moral culpability is a sign that video games are beginning to come of age (or at least some of their players and creators are). Sure, they're not high art, but in trying to wrestle with real-world issues (BioShock is an attack on Objectivism), video games are coming to rest firmly in the middlebrow.
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