Skip to main content

Traveling Platypus Show: Platypus Nostalgia

We spent the weekend in Arkansas with friends one of whom is an old sage in the matter of video games and pen and paper RPGs.  Like Gandalf and Bombadill, much of the weekend (when not attending religious services or playing Dominion) was spent in having a good long talk about the state of the field.  I don't get to do this often, and it was a real treat.

During the course of our long jaw, my friend introduced me to two games that have made a splash over the last few years: Dragon Age and BioShock.  Though one takes place in a Tolkienesque lost age and the other in a 1950s dystopia, there was a common thread that impressed me: the emphasis on the power of choice in determining who we are.  The oft repeated refrain of Bioshock is "we make our choices but, in the end, they make us."  Dragon Age offers multiple choices to the player at various points in the game which dramatically affect the path the story takes and its eventual outcome.  Furthermore, these choices can be rolled over into expansions and the sequel.  It may merely be a dressing up of the "choose your own adventure" novels of the 80s, but I think there is something more.

Seeing these games brought to mind something Umberto Eco says in the postscript to his "The Name of the Rose."  In explaining why he decided to write a detective novel, something so middle-class and beneath him, Eco mentions that the irony of the detective story is that the reader is made complicit in the murder: it only takes place because the reader wills it to take place; we want the murder to happen so we may be entertained by it.  By offering players choices that matter, Dragon Age and BioShock draw player's attention to their own complicity in the story.  The characters they end the game with (good, bad, and ugly) are the characters their choices have created; the changes to the game world are exactly those that they have brought about.  A player may choose to demur that it is only a game, but the opportunity for self-examination is presented nonetheless.

Why do I mention this?  I believe that this emphasis on moral culpability is a sign that video games are beginning to come of age (or at least some of their players and creators are).  Sure, they're not high art, but in trying to wrestle with real-world issues (BioShock is an attack on Objectivism), video games are coming to rest firmly in the middlebrow.     

Comments

Popular posts from this blog

The Platypus Reads Part XXVII

Thoughts after reading the "Iliad" to prepare a Greece unit for my students: -Hector is a jerk until he's dead. He even advocates the exposure of Achaean corpses and then has the cheek to turn around and ask Achilles to spare his. He rudely ignores Polydamas' prophecies and fights outside the gate to save his pride knowing full well what it will cost his family and city. After he's dead, he becomes a martyr for the cause. -Agamemnon has several moments of true leadership to balance out his pettiness. In this way, he's a haunting foil to Achilles: the two men are more alike than they want to acknowledge. -We see that Achilles is the better man at the funeral games of Patroclos. His lordliness, tact, and generosity there give us a window into Achilles before his fight with Agamemnon and the death of Patroclos consumed him. -Nestor is a boring, rambling, old man who's better days are far behind him, and yet every Achaean treats him with the upmo...

SNES as Money Well Spent: Platypus Nostalgia

I got my Super Nintendo Entertainment System when I was eleven years old.  That's a couple years after it first came out.  The occasion was a little dramatic: to celebrate the end of a two-and-a-half year course of treatment for cancer.  I had no idea that it would be waiting for me at home after the final doctors visit.  It was a nice spring day, the trees were waving gently in the breeze outside the bay windows.  With a cup of tea resting on the coffee table, I set down to play.  What was that first game?  It was The Legend of Zelda: A Link to the Past .  Around twenty years later, my SNES still works as does that Zelda cartridge.  It's been a long way from boyhood in Southern Connecticut to manhood in North Houston, but I'm still playing. Why am I still playing?  There were stretches when I didn't.  Many times, I've just been too busy.  There were also seasons when it felt embarrassing to still be playing video games....

Under the Moon: The Platypus Reads Part LXVI

My wife and I were discussing our favorite books from the Chronicles of Narnia on our way back from lunch.  My wife, true to her sunny personality, is a staunch fan of "The Voyage of the Dawntreader."  I can't argue with that choice but, when push comes to shove, "The Silver Chair" has always been my favorite. I have a bit of a theory.  I think "The Voyage of the Dawntreader" is Lewis' grail legend.  If that's so, then I'd hazard a guess and say that "The Silver Chair" is his "Pilgrim's Progress." -just think about the shape of Puddleglum's hat and the fact that he lives in the Fen Country and you'll see what got me thinking down this line. That brings me to why I like "The Silver Chair" so much.  When I was little, we had a children's version of "Pilgrim's Progress" that my mom used to read to me.  I lived in New England and the Christianity I was raised with had a heavy tin...