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Showing posts from January, 2016

Simon Magus in the Mirror: The Platypus Reads Part CCXC

I recently finished Grevel Lindop's landmark biography of Charles Williams, Charles Williams: The Third Inkling . It's one of the those books that can only be written when enough people have died. If that doesn't pique your interest, we can go on to "did you knows". Did you know that actor Christopher Lee met and corresponded with Williams during World War II? Did you know that Charles Williams was mainly responsible for the books picked to form the Oxford World Classics series, thus shaping the literary tastes of students across the anglo-phonic world? Did you know that the line "at the still point of the turning world" from the Four Quartets is a reference to Charles' Williams' The Greater Trumps ? Did you know that Charles Williams played a major role in promoting the poetic works of Gerard Manley Hopkins? If not, don't be surprised. Williams himself lived with the fear that he would always be a mere footnote to his friends and associated

Arkham Platypus (Cont.)

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Oh no! After too many games of Arkham Horror, Crochet Cthulhu appeared crushing everything in sight beneath his colossal tread. Before he could call to the Outer Gods whole dwell in the darkness between the stars with the help of his Evil Mayo, our investigators rallied to the cause. Assisted by the noble Platypus, they were able to force the Abomination back through the gate and seal it with the Elder Sign.

Arkham Platypus: Table Top Gaming

My wife and I picked up Fantasy Flight's Cthulhu Mythos game, Arkham Horror , over the break. We've been playing Eldritch Horror and Elder Sign: Omens for about a year now and we were eager to see the legendary game that started it all. In some ways, Arkham Horror feels like a less refined version of Eldrich Horror. There is less flavor text and the game mechanics are less stream-lined. After playing through two and a half games, however, I see the attraction. Arkham Horror is more flexible and more focused than Eldrich Horror. With the setting limited to a single town rather than the whole earth, the art and tone of the game are more focused. The less stream-lined mechanics also allow for a greater amount of control over the investigators (player characters), and thus a more intense game. And the game is much more intense than either Eldrich Horror or Elder Signs: Omens. Monster movement each turn creates all kinds of problems for the investigators. The frequency with wh